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    For those familiar with original Xbox modding, the internal hard drive is notoriously locked using the ATA security feature, a measure implemented by Microsoft in the early 2000s to deter modders. Although this security feature was quickly bypassed, it remains a persistent challenge. Unlocking the drive requires the ATA password, which is calculated by the Xbox using an HMACSHA1 hash of the disk information and a unique key known as the HDD key. This HDD key, stored in the Xbox’s EEPROM, is essential for unlocking the drive. If the Xbox becomes non-functional, retrieving this key can be extremely difficult.
    FATXplorer 3.0 beta 31 addresses this issue with a new feature that allows users to recover the ATA password directly from the drive, without needing the original Xbox. With just one click, users can obtain the password and unlock the drive to access its contents.

    Check out FATXplorer Website for more info & downloads of the latest 3.0 Beta.

    The Hawk project, spearheaded by developer Ryzee119, breathes new life into the Xbox gaming experience by introducing an open-source replacement for the Microsoft Xbox Live Communicator.
    This innovative device maintains all original functionalities but includes significant upgrades like a 3.5mm TRRS jack to support a broader range of headsets and replaces the traditional volume wheel with a more modern button-controlled interface, where volume levels are indicated by the brightness of an LED.
    The device is designed for easy integration into Xbox controllers and includes features such as button-activated volume control, mute, and microphone gain adjustment, all with corresponding LED signals. Users can save their settings directly on the device, with the option to reset to default settings as needed.
    For DIY enthusiasts, Hawk offers detailed assembly and programming instructions through resources like Kitspace and KiCanvas, and it supports programming via USB DFU or an ST-Link interface.
    For more information on assembly, programming, and usage, enthusiasts are encouraged to visit the Hawk project's comprehensive guide on GitHub.
    Explore the Hawk project on GitHub.

    In another development for original Xbox gaming enthusiasts, a new port of Zelda 3 has been released for the original Xbox. Ported By Calistex, this project marks their first attempt at porting on the Xbox. 
    The port is based on an older version of https://github.com/Rinnegatamante/zelda3 and lacks some updates from the most recent iterations found in the original repository. Despite these omissions, the core gameplay remains intact, allowing players to dive back into the beloved world of Zelda on their classic Xbox consoles.
    However, users should be aware of several known issues:
    Intermittent audio failures at the start of the game. Absence of certain features present in the latest repository updates. Screen misalignment when adjusting the ExtendedAspectRatio to 4:3 via the zelda3.ini file. The port was developed using the NXDK toolchain. Interested users can clone and contribute to the project from GitHub using the provided repository link https://github.com/Calistex/zelda3-xbox

    Disclaimer: Users must own the original Zelda 3 game and provide their own game assets in order to use this port.

    In a significant development for the Xbox homebrew community, Daniel Pinheiro has successfully ported Sonic CD to the original Xbox, following his previous achievements with Sonic Nexus and Celeste Classic. This latest project is part of Pinheiro's ongoing efforts to bring classic Sonic games to older consoles using various versions of the Retro Engine.
    Pinheiro shared the news in a recent update, stating that for the port to function correctly, players need to place the game assets in the same directory as the .xbe file. More detailed instructions and technical details are available on the project’s GitHub page.
    While this release marks a remarkable milestone, Pinheiro also noted that his next projects, which involve porting versions 4 and 5 of the Retro Engine, will require more time. He explained, "The next Retro Engine ports should take a little longer to come out, as I need to rest a little and focus on other points in my personal life, but I promise it won't take long to return with the ports."
    Pinheiro's dedication to reviving classic games on the original Xbox has not only allowed gamers to relive their favorite Sonic moments but also preserved the legacy of these games for future generations. His work underscores the enduring appeal and community support for retro gaming.
    Fans and followers can stay updated and contribute to the project by visiting the GitHub repository at https://github.com/danielgpinheiro/RSDKv3-xbox.
    Make sure to follow his thread below for future updates and discussions.


    In an exciting development for retro gaming fans, Daniel Pinheiro, who previously ported Celeste Classic to the original Xbox, has now successfully brought Sonic Nexus, a fan game, to the same platform. This marks the beginning of a series of ports that Pinheiro plans to undertake using different versions of the Retro Engine.
    Pinheiro's journey began with the desire to port Sonic Mania to the original Xbox, a task that requires extensive experience with porting games. Opting to build his skills gradually, he started with Celeste Classic, learning valuable lessons that paved the way for more complex projects. His latest achievement, the RSDKv1 port, demonstrates his growing expertise and commitment to bringing beloved games to classic hardware.
    Sonic Nexus was developed using the first version of the Retro Engine, and its port to the original Xbox not only allows players to enjoy the game on classic hardware but also sets the stage for future ports. Pinheiro plans to continue this series by tackling subsequent versions of the Retro Engine, which include Sonic CD 2011, Sonic 1 and 2 from 2013, and ultimately Sonic Mania.
    For those interested in exploring or contributing to this port, the project is open source and available on GitHub at https://github.com/danielgpinheiro/RSDKv1-xbox . This initiative not only breathes new life into classic games but also ensures they remain accessible on platforms beloved by the gaming community.
    Pinheiro's efforts are a testament to the passion and dedication prevalent within the retro gaming scene, and his upcoming projects are eagerly anticipated by fans eager to revisit their favorite Sonic games on the original Xbox.
    Make sure to follow his thread below for future updates and discussions.



    Modxo v0.1 Released

    By Shalx, in News,

    Modxo v0.1 is now Released!

       New features:
              - Doesn't require LFrame wire for versions 1.0-1.5
              - D0 pin can be controlled by GPIO (This will help in a future to enable/disable the Internal Tsop BIOS)
              - There is a new UF2 Generator based on javascript, so now the bios uf2 images can be generated using a browser. (https://shalxmva.github.io/modxo/)
              - The project now features a logo, it is an Axolotl, so modxo is pronounced as "Modsho"

    This is a big step for Modxo, because it is now easier to install on all versions, and only one wiring diagram is used (https://github.com/shalxmva/modxo)

    We are excited to announce DreamBox Emulator, the ultimate Sega Dreamcast emulator for the original Microsoft Xbox. This project brings the vast library of Dreamcast classics to your original Xbox console, combining nostalgia with the convenience of modern hardware. Experience your favorite Dreamcast games with enhanced features, including improved graphics, controller support, and seamless integration with the Xbox interface.

    - High Compatibility: Enjoy a wide range of Dreamcast games, from iconic titles to hidden gems, thanks to our advanced emulation technology that ensures high compatibility and performance.
    - Enhanced Graphics: With DreamBox, games look better than ever. Experience Dreamcast classics in higher resolutions with improved textures and smoother frame rates, all customizable to your preference.
    - Save States: Save your progress at any point in the game. Jump back in right where you left off, without the need for in-game save points.
    - Controller Support: Use your original Xbox controllers to play Dreamcast games. DreamBox fully supports the Xbox controller layout, including analog triggers and the D-pad, for an authentic gaming experience.
    - Customizable Settings: Fine-tune your gaming experience with a variety of settings, including graphics options, controller configurations, and audio settings. Tailor each game to play the way you remember or enhance it for a new experience.
    - Network Play: Relive the Dreamcast's pioneering online multiplayer games with DreamBox's network play feature. Connect with friends and other players to enjoy multiplayer classics over the internet.
    - VMU Emulation: The DreamBox emulator includes virtual Visual Memory Unit (VMU) support, allowing you to save game data and enjoy VMU mini-games just like on the original hardware.
    - Screen Adjustment Options: Adjust the screen size and aspect ratio to fit your TV. Whether you're playing on a classic CRT or a modern flat-screen, DreamBox ensures your games look their best.
    - Homebrew Support: Explore the world of Dreamcast homebrew. DreamBox is compatible with a variety of homebrew games and applications developed for the Dreamcast.
    1. Prepare Your Xbox: Ensure your Xbox is modded and capable of running unsigned code. DreamBox does not support unmodified Xbox consoles.
    2. Download DreamBox: Visit our official Discord https://discord.gg/xDKWsTsj to download the latest version of the DreamBox emulator.
    3. Transfer Files: Use FTP to transfer the downloaded DreamBox files to your Xbox's F:/Games/ directory.
    4. Launch DreamBox: Navigate to the Apps section, select DreamBox, and launch the emulator.
    5. Load Dreamcast Games: Place your Dreamcast game files (.cdi or .gdi) in the F:/Games/DreamBox/ directory. Use the DreamBox interface to select and launch your game.
    Compatibility List
    Check our official website for a comprehensive list of compatible games. We regularly update the emulator to improve compatibility and performance, so be sure to download the latest version for the best experience.
    The DreamBox Emulator is an open-source project, and we welcome contributions from the community. Whether you're a developer, a tester, or a fan, there are many ways to contribute. Check out our GitHub repository for more information on how to get involved.
    DreamBox Emulator is developed for educational and preservation purposes only. We do not condone piracy. Please ensure you own the original Dreamcast games you play on DreamBox.
    A huge thank you to the Dreamcast and Xbox homebrew communities for their invaluable contributions and support. This project stands on the shoulders of giants in the emulation world, and we're proud to contribute to the legacy of these incredible gaming consoles.

    Important Notice: If you're searching for the DreamBox Emulator, you might want to check the calendar—it's April 1st! On Behalf of all the staff at Xbox-Scene, Happy  April Fools'!

    Fans of the classic platformer Celeste Classic have a new way to enjoy the game, thanks to a recent port to the original Xbox. This version was made possible by Daniel Pinheiro, who used the NXDK, an open-source development kit for the console.
    Originally created by Matt Thorson and Noel Berry, Celeste Classic gained popularity on the PICO-8 platform for its challenging gameplay and touching story. Its success led to the development of an expanded version, simply called Celeste, which was celebrated for its depth and narrative.
    The move to bring Celeste Classic to the original Xbox allows new and old players alike to experience the game on a classic console. This project, led by Pinheiro, shows the dedication of the gaming community to keep beloved games accessible and enjoyable on a wide range of platforms.
    The port is open source and can be found on GitHub at https://github.com/danielgpinheiro/ccleste-xbox. This allows anyone interested in the game or in game development to see how it was done and even contribute to its ongoing improvement.
    Bringing Celeste Classic to the original Xbox is a nod to the past and a step towards preserving the game's legacy. It offers players a unique way to experience the game, combining nostalgia with the timeless charm of Celeste Classic.

    Video credit: PkGam (via YouTube)


    Xbox preservationists have been hard at work developing XCAT, an automated tool to allow Xbox owners to search their consoles for lost Xbox content and have it be uploaded as part of a collaborative effort to archive DLC, title updates, homebrew content (apps, skins, etc), and more. Using this tool, the community can pool their efforts to archive lost Xbox content that may be lingering out in the wild on Xbox consoles and preserve it for the benefit of everyone. As of today, March 25, 2024, the team behind this powerful tool have released version 1.0 to the public.

    This v1.0 release includes a standard XBE, compatible with softmodded and hardmodded Xbox consoles. In addition to this, the team has also bundled a variation that is compatible with ENDGAME, the new softmod method requiring only a memory unit (or USB drive). This utility is just 3.7MB, meaning it can fit onto a memory unit (alongside ENDGAME). This is especially useful for users who may not be interested in modding their console, but still wish to contribute potentially lost content on their Xbox to the XCAT project for preservation.
    Video demo:
    How It Works
    XCAT will scan the user's hard drive, searching these paths:
    C:\ E:\ F:\apps\ F:\games\ G:\apps\ G:\games\ X:\ Y:\ Z:\ XCAT calculates a unique checksum for each file found. A list of checksums is then sent to the XCAT servers for analysis. If any individual file is determined to be new and not-yet-archived, it is then put into a queue and uploaded right from the user's console. If a file is already present on XCAT's servers, that file will not be uploaded again. This method also avoids duplicates caused by differing naming schemes, as each individual file is hashed.

    The XCAT team has also made great efforts to gather checksums for existing/known files, such as redump / CCI gamesets, and known homebrew to avoid these being uploaded. As more people use this tool over time, more checksums will be gathered, meaning each individual person is less likely to have a large amount of content that is needing to be uploaded.
    The Goal
    Collecting lost content is just one step in the preservation process. The next step is to share any relevant lost content with the community as a whole. This will happen in a variety of ways. Recovered content that is useful or relevant for playing games on Insignia (the modern replacement for Xbox Live) will be shared with the Insignia team and may be made available as updates that from within said game.
    Other content, such as lost homebrew apps, games, skins, etc.. will be made available in the relevant channels (to be determined).
    The Hotlist
    A list of specific content that has yet to be archived is available on ConsoleMods.org here:
    The XCAT team acknowledges that modded Xbox consoles can be used for a range of purposes beyond just gaming. As such, XCAT intentionally avoids directories that may contain potentially sensitive data, such as media playback history and thumbnail caches generated by XBMC. XCAT also is designed to skip scanning DEVKIT directories so developers who are working on projects do not inadvertently upload their unreleased software.
    That said, users should be aware that this tool scans a large portion of their Xbox's hard drive. If you have a Linux distro on your console, XCAT won't intentionally seek this out, but they do advise that you take steps to protect any personal information that you do not wish to have shared, should it exist on your specific console. If such personal content does exist, you can avoid it being uploaded by simply moving it out of one of the scanned directories (listed above in this post).
    How To Get It
    XCAT can be downloaded via the usual places under this path:
    /XBOX/Console Based Applications/apps/utilities/XCAT/ Feedback / Discussion
    Want to submit your feedback or have any questions for XCAT? Join the Xbox-Scene Discord server:
    https://discord.gg/VcdSfajQGK (see #xcat channel under Preservation Efforts)
    Further Reading
    Read more about XCAT on ConsoleMods.org here:

    This is the tool some people have been asking for a while now, and It is finally here.
    The tool is cross platform and works with PrometheOS 1.2.0 upwards.
    AV Check On / Off - Allows you to book into PrometheOS without a AV Cable plugged in. Splash Delay - Default delay for PrometheOS is 6 seconds which allows enough time for video to synch on some devices. However you can now change this to shorter or longer to your preference.   Cross Platform - Available for Win / Linux & Mac. Introducing the PrometheOS Config Tool:

    Where can i get it?
    Dowload PrometheOS Config Tool
    How To use?
    Load desired firmware using File menu. Make appropriate changes. Save firmware and upload to Xbox. Use PrometheOS Tools to flash.  

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