VIP Members Prehistoricman Posted May 7 Author VIP Members Posted May 7 5 hours ago, HarryButt said: Same code on both chips? Yes 5 hours ago, vhs said: Got it done on my console, amazing work! I'm having video issues after having removed those resistors, my component cables I made from a set of 360 cables now do not work and I'm having trouble figuring out just what i need to do to restore that functionality. Yeah the console gets confused about the video mode, so you need to put the resistors back (or just a solder blob across the pads). I'll add it to the tutorial. 1 Quote
vhs Posted May 7 Posted May 7 (edited) 47 minutes ago, Prehistoricman said: Yes Yeah the console gets confused about the video mode, so you need to put the resistors back (or just a solder blob across the pads). I'll add it to the tutorial. I bridged the points where I pulled the resistors off, I get composite video fine now, and when trying to use component I get no signal for about 3-4 seconds, then a quick flash of the cerbios logo, then no signal again. I can hear the menu though so I'm not sure how to remedy this. I fed it into my GBS-C and I see more of the boot up, but then it loses video again when it gets to the unleashX dash. Edited May 7 by vhs Quote
VIP Members Prehistoricman Posted May 8 Author VIP Members Posted May 8 5 hours ago, vhs said: I bridged the points where I pulled the resistors off, I get composite video fine now, and when trying to use component I get no signal for about 3-4 seconds, then a quick flash of the cerbios logo, then no signal again. I can hear the menu though so I'm not sure how to remedy this. I fed it into my GBS-C and I see more of the boot up, but then it loses video again when it gets to the unleashX dash. Can you show a photo of the soldering? Do you get the same issue with a modchip? Quote
vhs Posted May 8 Posted May 8 12 hours ago, Prehistoricman said: Can you show a photo of the soldering? Do you get the same issue with a modchip? Here is the soldering. I was never able to get a modchip working on this console, I was actually in the middle of trying when this was released and figured I'd try the xyclomod. Quote
Timmit99 Posted May 8 Posted May 8 After completion of the flash, would the 1.1.1 (Debug to 3v3 connection) need to be removed to take the Xyclops out of Debug mode? Quote
HarryButt Posted May 8 Posted May 8 (edited) 57 minutes ago, Timmit99 said: After completion of the flash, would the 1.1.1 (Debug to 3v3 connection) need to be removed to take the Xyclops out of Debug mode? My understanding of this is once you are done if you want full av port compatibility you will need to remove 3.3v and re-tie pins 18 and 6 to gnd. The av pins used to get access to the Xyclops serial bus are the same pins cables use for jumpers to hard set video modes Edited May 8 by HarryButt Quote
VIP Members Prehistoricman Posted May 9 Author VIP Members Posted May 9 (edited) 21 hours ago, vhs said: Here is the soldering. I was never able to get a modchip working on this console, I was actually in the middle of trying when this was released and figured I'd try the xyclomod. Soldering looks great. I can only think that maybe the SMC is corrupted. If you want to look into it, can you reconnect the serial, run xyclops_dumper.py from the repo (after adjusting the port name on line 3) and compare the resulting dump.bin file to the P2L.bin file in the repo? 16 hours ago, Timmit99 said: After completion of the flash, would the 1.1.1 (Debug to 3v3 connection) need to be removed to take the Xyclops out of Debug mode? It's best to remove the debug connection yes. This will prevent any accidental entry to the debug mode which would freeze the xbox. Edited May 9 by Prehistoricman Quote
vhs Posted May 12 Posted May 12 (edited) On 5/9/2025 at 5:58 AM, Prehistoricman said: Soldering looks great. I can only think that maybe the SMC is corrupted. If you want to look into it, can you reconnect the serial, run xyclops_dumper.py from the repo (after adjusting the port name on line 3) and compare the resulting dump.bin file to the P2L.bin file in the repo? It's best to remove the debug connection yes. This will prevent any accidental entry to the debug mode which would freeze the xbox. So I did a successful modxo install on another 1.6 I had to get some redemption on that first failed attempt, and was having the same issue as my xyclomod 1.6. Either it would only output grayscale over component or do composite perfectly fine. I ended up realizing that PrometheOS on the modxo had 720p enabled (by default? not sure) and that disabling that returned component functionality to the console on my crt. I am wondering if there is something similar going on with the 1.6 I did the xyclomod on? The behavior is identical, I just don't know where the setting for that would be since it isn't using PrometheOS. edit: looking at the brief image of the cerbios startup, it looks like the logo is in widescreen when it flashes on my crt. The logo looks squished like its 16:9 compressed to 4:3. Edited May 12 by vhs additional information Quote
ModderFokker Posted May 12 Posted May 12 57 minutes ago, vhs said: So I did a successful modxo install on another 1.6 I had to get some redemption on that first failed attempt, and was having the same issue as my xyclomod 1.6. Either it would only output grayscale over component or do composite perfectly fine. I ended up realizing that PrometheOS on the modxo had 720p enabled (by default? not sure) and that disabling that returned component functionality to the console on my crt. I am wondering if there is something similar going on with the 1.6 I did the xyclomod on? The behavior is identical, I just don't know where the setting for that would be since it isn't using PrometheOS. edit: looking at the brief image of the cerbios startup, it looks like the logo is in widescreen when it flashes on my crt. The logo looks squished like its 16:9 compressed to 4:3. Did you skip the resistor part in the guide? Quote
vhs Posted May 12 Posted May 12 1 minute ago, ModderFokker said: Did you skip the resistor part in the guide? I followed the guide exactly as it said to do the mod Quote
vhs Posted May 12 Posted May 12 1 hour ago, vhs said: I followed the guide exactly as it said to do the mod I have solved the issue. After flashing Cerbios it defaulted to all video modes enabled. My CRT couldn't read it, and apparantly my GBS-C couldn't read it either. I just happen to think to dig out my OSSC and try that and thankfully it was able to read the signal and get those modes disabled and now it works properly over y/pb/pr. Sorry for starting a wild goose chase and thank you very much to yall giving me your time trying to help solve the issue. Much appreciated. 2 Quote
HarryButt Posted 5 hours ago Posted 5 hours ago (edited) Word on the street is Prehistoricman has a B01 on the way 'to play with' Edited 4 hours ago by HarryButt Quote
Versatile Posted 36 minutes ago Posted 36 minutes ago On 5/5/2025 at 10:49 AM, b3ncs1 said: for those want to use a pico, i wrote down the whole process that worked for me - i used this exact fw: https://github.com/JoeSc/pico-sexa-uart-bridge - i soldered in the connections on the picture with 40awg wire - the pico emulates 6 com ports, and i used the 4. one, you have to test it which works for you - verified with a stock bios dump from an 1.6 to ensure the communication between the pc and the console is flawless. (note: i couldn't dump the bios succesfully with the dumper script.) - when the stock bios verification ended succesfully i flashed the cerbios.bin note 2: you can make soldering the txd via easier if you scratch it a little with an exacto knife note 3: i used the lpc port ground point Hi, How to dump stock bios so I can verify good connection? I have pi pico too. Quote
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